|
Post by jello on Aug 28, 2014 13:51:02 GMT
My instincts to view Dyakovo and desperatemarlas as being innocent are likely wrong at this point, but I'll stick to it anyway and Vote chandelier.
|
|
|
Post by chandelier on Aug 28, 2014 14:18:13 GMT
Vote Jello in retaliation/self-preservation.
|
|
|
Post by desperatemarlas on Aug 28, 2014 21:45:04 GMT
I don't want to vote Jello because gives me the benefit of the doubt. And I don't know what to think of Chandelier.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 21:52:47 GMT
voting ended an hour ago
|
|
|
Post by desperatemarlas on Aug 28, 2014 21:56:43 GMT
oh good
|
|
Дьяково
6250+
Weird, but acceptable
Posts: 6,688
|
Post by Дьяково on Aug 28, 2014 21:58:18 GMT
So, let's see the write-up...
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 22:06:57 GMT
You all frantically lock up Jello, outnumbering him by quite a bit. With him out of the way, you begin to go through his things. You determine that Jello was the Judge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The remaining Guilty, Angry Russian and Chandelier, solder down the lock to jello's cell. Realizing that they have the game in the bag, they turn to desperatemarlas... ...who had a soldering gun of her own. A massive brawl breaks out, with the vigilante adamantly fighting back against the now-confirmed guilty. Eventually the fight makes its way into the prison. Chandelier tries to pin DM into a prison cell, but DM has other ideas: She grabs Angry Russian and Chandelier and pulls them into the cell with her. She then locks closes the door and solders the lock, sealing all three of them in forever.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game ended in a draw, and here's why. Desperatemarlas had a very unique role as the Vigilante. She couldn't be killed by anyone other than the Executioner (blassy). Even a supposed mafia win wouldn't kill her. I had it set up so she'd "warm-win" if everyone other than her died, and "cold-win" if the townies won. However, because the mafia can't kill her, a mafia-win would end up in a stalemate (as the mafia would reasonably never kill themselves, so they'd end up dominating the town and night lynch, throwing the entire game into an endless loop of her not ever dying and the mafia not ever winning), so the only result is a draw.
To be totally honest, I never thought it would happen. When writing up the roles, it was under my assumption that the Executioner would make the game too lopsided. Either the vigilante would die at the blade, or the executioner would take out all the guilty early on. Blassy dying night 3 was a twist that I couldn't have accounted for, and honestly after that happened this was the only possible result (unless the innocent managed a swing victory, but blassy had assured that that wouldn't happen).
A detailed listing of the who was who, what the roles actually did, and a detailed chronology of what happened and why will be coming up next.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 22:08:30 GMT
Ending town status:
Alive:
-Angry Russian -Chanelier -Desperatemarlas
Dead:
-Everyone else
All players' roles and statuses:
(// indicates alive, :: indicates dead. Statuses in () indicate death, statuses in [] indicate misc. status effects.)
Guilty:
//Angry Russian - Defendant
//chandelier - Defense Attorney
::Hurdegaryp - Corrupt Police Officer
Innocent:
::Jello - Judge (Died day 4)
::Yaltanope - Criminologist (Died Night 1)
::Serrland - Prosecutor ~ Marked by Attorney [appears guilty](Died Day 3)
::wytyg - Plaintiff (Died Night 2)
::The Beautiful Darkness - Specialist ~ Marked by Attorney [appears guilty] (Died Night 1)
Independant:
::blassy - Executioner ~ Marked by Prosecutor [dies if tied](Died Night 3)
//desperatemarlas - Vigilante
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 22:11:58 GMT
A full listing of all roles:
(NOTE: I altered some of the roles on the fly in my head, so this list may or may not be accurate to what was actually played. However, I can 100% assure everyone that I didn't change any rule if the rule had already come into effect somewhere.)
All players are "jurors", which have no special powers.
MAFIA ROLES:
All of the following roles are "guilty"; they all can collectively kill one person per night. These roles are simply extra roles atop of that.
-Defendant: "leader" of the guilty, the Defendant will show up as innocent the first time he is investigated. Any subsequent investigations will show him as guilty.
-Defense Attorney: At the start of the game, the Defense Attorney chooses one non-Guilty player. This player will always appear Guilty when investigated by any investigative role. One use only.
-Corrupt Police Officer: Once per night, the Corrupt Police Officer can investigate any player still alive.
INNOCENT ROLES:
All of the following roles are "innocent"; their end goal is elimination of the Guilty and they cannot kill at night.
-Judge: "leader" of the innocent, the Judge can prevent one killing every five days (this stacks; if he ignores his power for ten days, he can prevent two killings). This means ANY killing, day or night, public or private.
-Criminologist: Once per night, the Criminologist can investigate any player still alive.
-Prosecutor: At the start of the game, the Prosecutor can "mark" a player. If this player is ever part of a tie for a public lynching, the player will be killed. If the marked player is killed (by any means), the Prosecutor can mark another player. If the original marked player comes back to life, he will NOT be remarked.
-Plaintiff: The Plaintiff can faux-investigate any living player. However, this investigation will only determine if the player is the Defendant or not; it will not return any specific role or affiliation other than "yes" or "no".
-Specialist: The Specialist will always appear as "the Ghost" when investigated. No other special abilities.
INDEPENDANT ROLES:
All of the following roles are "independant"; their end goal is elimination of all other players and are NOT affiliated with either the innocent or guilty.
-Executioner: the Executioner can kill one person every other night.
-Vigilante: the Vigilante is immune to all forms of death other than the Executioner or endgame. However, he counts as a "innocent" in terms of party tallying.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 22:20:13 GMT
Misc. notes before I post the chronology:
-When making the roles, I felt that the Judge could easily become overpowered. My original notes had the Judge stopping a death every other night, starting on night 1. I felt that this would make the game too tedius, and altered it to every fifth night starting on night 1. By the time I was actually sending out the role PMs, I altered it to every fifth night starting on night 5. This turned out to be a mistake, as the game didn't even GET to night 5, so the Judge was basically a useless role.
-The death of Hurd was a mistake, and probably ended up destroying the game as a result. I think Angry Russian might have caught on to this and Breadknife PM'd it to me, but I had already revealed his role so I couldn't turn it back. If you count up the votes from the day Hurd died, I believe it was Jello that was actually supposed to take the hit. This was my biggest blunder in the whole game.
-The last night that Blassy (executioner) was alive, she didn't send me a PM, and thus didn't kill anyone. I feel that the game probably would have ended very, very differently if she'd hit DM that night.
-The Plaintiff asked me if he could post his investigation results during the night instead of waiting for the day. That night, the mafia killed him. I got a good laugh out of that, lol.
-Angry Russian would appear as "innocent" in any investigation. HOWEVER, the Plaintiff's investigation power ignored the party and just returned "Yes" or "No" to the question "Is this player the Defendant?". Angry Russian would have appeared to be "The Defendant, an Innocent role" to a normal investigator, but to the Plaintiff he was just "The Defendant". Because it was assumed by nature of the role that the Defendant was guilty, the Plaintiff was designed as a sort of "anti-defendant". It's ironic that this is the case, because angry russian kept touting that he was innocent and for someone to investigate him...eventually the plaintiff did, and discovered him to be guilty.
-If breadknife had actually won the vote the day that hurd died, I absolutely would have written up his death.
-Two actions took place before the game started (TBD getting marked to appear guilty, and Blassy getting marked to die in a tie). Neither of these actions actually meant anything, because TBD died before he could be investigated and Blassy was never a part of a tie.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 28, 2014 22:25:12 GMT
And now, for what everyone has been waiting for:
A Detailed Chronology of Events, The Trial
(NOTE: This is just a copy-paste of the running log I was keeping. This is not "source text" for the game, it's merely a description of what I saw. Any inaccuracies in this list are purely inaccuracies in the list, and do not reflect mistranslations into the game at all.)
(NOTE2: "Night 0" refers to the actions taken by the players before the game began. I originally posted the game thread after those actions had been completed, thus "starting" Day 1.)
//Chronology of Events //August Mafia II: The Trial
- - -
//Night 0
-Serrland (prosecutor) marks Blassy (executioner) to die if part of a public lynch tie. -chandelier (defense attorney) marks TBD (specialist) to appear guilty if investigated.
End night 0.
::Game starts.
//Day 1
-Voting ends in a three way tie between Yalta, TDB, and Jello. No one is killed.
End day 1.
//Night 1
-Yalta is "imprisoned" by guilty. -TDB is killed by executioner.
End night 1.
//Day 2
-Chandelier (defense attorney) marks Serrland (Prosecutor) to appear guilty if investigated. -Hurd (corrupt police officer) is "arrested" by the town.
//Night 2
-DM was targeted by the Guilty, but was not imprisoned. -Wytyg was killed by the Executioner.
//Day 3
-Serrland (Prosecutor) was arrested by the town.
//Night 3
-Blassy (executioner) was imprisoned by the Guilty.
//Day 4
-Jello (Judge) was arrested by the town.
::Game ends in stalemate between DM (Vigilante) and the Guilty.
|
|
Дьяково
6250+
Weird, but acceptable
Posts: 6,688
|
Post by Дьяково on Aug 28, 2014 22:38:02 GMT
Heh... While it backfired (sort of - since the prosecutor didn't get the opportunity to tell anyone) challenging people to investigate me was very effective in convincing people I was innocent...
|
|
|
Post by desperatemarlas on Aug 28, 2014 22:53:17 GMT
Yeah... but we're all locked in this cell and I'm basically immortal! SO I win! You'll soon die! And I'll be in here!! ...forever... with only your dead bodies for company....
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 28, 2014 23:04:31 GMT
I didn't know to send a message because you told me I could only kill once every other night, so....
|
|
|
Post by whereyouthinkyoupoliying on Aug 28, 2014 23:11:51 GMT
Heh... While it backfired (sort of - since the prosecutor didn't get the opportunity to tell anyone) challenging people to investigate me was very effective in convincing people I was innocent... NOT REALLY. In fact, it was the one part of your otherwise believable-sounding protestations that almost made me come right back around to suspect you again! Alas, my Dya sense, my only mafia superpower, failed and I did buy your proclamations of innocence. So much so that I almost didn't investigate you at all. I only did because I figured "well, he was calling for someone to investigate him an awful lot, so MAYBE he's the doctor and wants the detective to find him so they can work together!" So I investigated you - aaaand you came back the defendant. I saw that PM before I ever checked the thread, so after I was done laughing I sent a quick PM to gamerdog asking if it was allowed to quickly post my findings in the thread during the night, just in case I'd get killed -- only to look into the thread and see I was already dead. Bummer.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 29, 2014 0:18:37 GMT
I didn't know to send a message because you told me I could only kill once every other night, so.... Well in that case you performed perfectly and I really need to stop forgetting what roles I assign people.
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 29, 2014 0:20:11 GMT
So I investigated you - aaaand you came back the defendant. I saw that PM before I ever checked the thread, so after I was done laughing I sent a quick PM to gamerdog asking if it was allowed to quickly post my findings in the thread during the night, just in case I'd get killed -- only to look into the thread and see I was already dead. Bummer. lel That was the best part of the whole thread, at least in my mind. Seeing you ask if you can post during the night while I had already been PM'd assuring that you'd die that night. Lol.
|
|
Breadknife
1500+
One confusion tends to be its direct inspiration.
Posts: 1,888
|
Post by Breadknife on Aug 29, 2014 0:25:48 GMT
As a gamerunner, I know keeping track of votes (even when enforcing vote in bold, which is very useful) can be difficult. (And the stress of the tie-vote... I think I mentioned I concluded I should have had "kill 'em all!", instead of the method I used in the game I had. That or kill-none, for a different setup, is far neater.) I also personally got around the "reveal results at night" by making sure (usually cueing up the messages concerned awaiting the moment of revelation) by only giving the results when day is about to break. (Whether I'd have told an investigator "You found out <foo>, but you're dead so you don't get to tell anyone [unless you're revived]" or "You're dead, so you don't get to tell anyone [but if you're revived, I'll make sure you are resurrected with the knowledge you strove for]" I'm not sure, as it was never a decision I had to make.) Oh, and also my game didn't really have that kind of "night results are useful" thing in it. I like the mix of roles of various kinds, including there being one-shots, one-at-a-time-shots 1 and limited roles. The "Flavourcop" role of the Plaintiff was a pivot-point, as you note. When such a flavourcop gets killed, though, it lets the "anti-Miller" (i.e. Guilty-but-looks-innocent, usually encountered as "Godfather" in a standard "Mafia"-themed game) get a free run, so I'd have been tempted to give a (maybe one-shot, or other diversionary) saving-roll feature to the role concerned. But I'm not sure what else I would have changed to add balance. Under the theme concerned, I might have been tempted to include an "Unreliable Witness". (For all I know, this is something that would have appeared if the game had been larger, i.e. if I'd managed to re-emerge from my enforced absence earlier.) Whether being known by this role, or not, they would probably have been a 'bussing' role, wilfully (or unknowingly?) misdirecting investigative results (at least... maybe even active actions). But that would have been a bit of a 'spoiler' role (of no use to anyone) and difficult to justify without the possibility of becoming "action magnet", so as to possibly attract (mostly killing) actions to themselves at critical moments. That probably would have made the game worse, though, so just be thankful I wasn't in a position to add that. Overall, I must say I was largely lost. (As an observer, I was not privy to any certainty arising from my own role/participation. I was given a titbit of information by someone who died, but by the time this actually keyed into anything useful it the following conclusion was inevitable with or without this, just a bit more definite.) It was only when Chand voted Jello 'in self-protection' (when it was clearly an attempt to 'hammer') did I actually get any firm idea of affiliations ( probably 'anti-Town'), and by then it was effectively too late to make use of the conclusion. Could I actually have done so. (If DM had then been quick enough and even had an inclination to do so, they could have voted Chand for a tie, perhaps, but what the next night would have produced is up for advanced speculation. DM would then have needed to follow up with a night-kill against either of the Hammerers, while the Guilty would have probably retaliated. Assuming both actions succeeded (and one did not trump the other) this would leave Jello alive Day 5 with the no reasonable fear for their own death (on the very day their Saviour-Skill starts to come into action), which might have been counted as a draw if Night 5's inevitable "last mafia kills last town" result isn't taken as the inevitable end-game. I think.) 1 Noting that Defence Attourney, like the Prosecutor was described, seems to have been this type, not the one-shot that the description seems to say. I don't know if this was an on-the-fly 'change' or just what you meant by what you wrote. [Hmm, did I take an hour to write that? From the intervening messages, it looks like I did. Sorry, obviously distracted.]
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 29, 2014 0:43:36 GMT
My original plan had fifteen roles, and required twelve players to be properly balanced (the remaining three roles were mostly throwaway roles like the Specialist). I originally said that I only needed nine to attempt to raise interest.
But Breadknife, there are a couple of inconsistencies in your post:
DM didn't have the ability to kill anyone, that was Blassy's. That's why it would have been so immensely difficult for her to win. It was absolutely impossible for her to win on her own merits, so they had to trick the rest of the town/mafia/Blassy into doing her work for her. Actually, looking back, I don't think it was even possible for DM to win at all.
I'm pretty sure that Angry Russian had plans to kill jello during the night if they couldn't secure his death during the day. That would have led to the same exact result as this one, except it would have occurred a few hours later. It was physically possible for Jello to win the game, but extremely difficult, as it would basically rely on perfect timing and also require the guilty to target DM, something I'm sure they wouldn't have done.
1: Yeah, it does appear that I changed "One use only" to "One at a time" when actually sending out the PMs.Didn't really matter, though, because I don't believe that Serrland was ever investigated.
|
|
Дьяково
6250+
Weird, but acceptable
Posts: 6,688
|
Post by Дьяково on Aug 29, 2014 1:09:32 GMT
My original plan had fifteen roles, and required twelve players to be properly balanced (the remaining three roles were mostly throwaway roles like the Specialist). I originally said that I only needed nine to attempt to raise interest. But Breadknife, there are a couple of inconsistencies in your post: DM didn't have the ability to kill anyone, that was Blassy's. That's why it would have been so immensely difficult for her to win. It was absolutely impossible for her to win on her own merits, so they had to trick the rest of the town/mafia/Blassy into doing her work for her. Actually, looking back, I don't think it was even possible for DM to win at all. I'm pretty sure that Angry Russian had plans to kill jello during the night if they couldn't secure his death during the day. That would have led to the same exact result as this one, except it would have occurred a few hours later. It was physically possible for Jello to win the game, but extremely difficult, as it would basically rely on perfect timing and also require the guilty to target DM, something I'm sure they wouldn't have done. 1: Yeah, it does appear that I changed "One use only" to "One at a time" when actually sending out the PMs.Didn't really matter, though, because I don't believe that Serrland was ever investigated. Yeah, jello was on the chopping block whether he survived the day or not...
|
|
Breadknife
1500+
One confusion tends to be its direct inspiration.
Posts: 1,888
|
Post by Breadknife on Aug 29, 2014 2:07:55 GMT
DM didn't have the ability to kill anyone, that was Blassy's. My mistake. Even though I'd noted down everything you said I was still dwelling on the name "Vigilante". Where the "Executioner" appeared to have been (Mafia-wise) the Vig, and this 'Vigilante' was a flavour-role name only. (edit: And perfectly valid, at that! You can even do something like tell the player that they're the Doctor but make them a one-turn-delayed-action poisoner, in a game!)
|
|
|
Post by jello on Aug 29, 2014 3:26:07 GMT
Hey, I guess Dyakovo doesn't have a 'tell' when he's the mafia. Or maybe he just has several. I don't know yet.
|
|
|
Post by desperatemarlas on Aug 29, 2014 3:41:58 GMT
Yeah - I was confused about my win conditions but I had fun seeing it play out.
|
|
Дьяково
6250+
Weird, but acceptable
Posts: 6,688
|
Post by Дьяково on Aug 29, 2014 12:47:31 GMT
Hey, I guess Dyakovo doesn't have a 'tell' when he's the mafia. Or maybe he just has several. I don't know yet. I worked hard at trying to not appear guilty this time... It's difficult when I've been Mafia in every game I've played except one...
|
|
Gamerdog
2000+
Benomia/Bezombia from NS
Posts: 2,209
|
Post by Gamerdog on Aug 29, 2014 12:53:07 GMT
The funny part is that originally Dya wasn't going to be guilty. I sent him the wrong PM and just didn't bother correcting it. Yalta was supposed to be the third guilty, and Dya was supposed to be the criminologist.
|
|