Huck n' Roost
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Dorothy
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Post by Huck n' Roost on Nov 13, 2014 20:14:38 GMT
Hmm! It seems I have misunderstood, but AJ says in the last RP that he went to 80 Kph, so I had Ryo try to match that too? You are indeed right, I'll re-write accordingly.
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Deleted
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Post by Deleted on Nov 13, 2014 20:15:01 GMT
Alright, we're moving, which is great. Soon enough there might even be shooting and 'sploding as well... although it's tough to say who will be doing that last bit THat being said a bit of housekeeping is in order. anonymousjerk I appreciate the leadership, again, but you're missing something in your IC post. The whole Movement/Attack/Utility describing what you did. If you wouldn't mind posting that up on your latest IC post I would really appreciate that. Anyway, in more universal news I've nearly gotten the entire initiative movement and combat tables ready to go, and I'm working on pilot skill incidentals as well, so hopefully those will be up this weekend as well. He did post them, right in the end. That's why I tried to match his speed. Movement: Accelerated from 0 to 20 kph and moved into position on left flank. Accelerated from 20 to 80kph headed eastbound Attack: None Utility: Transmit to lance, set passive long and medium ranged scanners
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 13, 2014 20:16:34 GMT
Alright, we're moving, which is great. Soon enough there might even be shooting and 'sploding as well... although it's tough to say who will be doing that last bit THat being said a bit of housekeeping is in order. anonymousjerk I appreciate the leadership, again, but you're missing something in your IC post. The whole Movement/Attack/Utility describing what you did. If you wouldn't mind posting that up on your latest IC post I would really appreciate that. Anyway, in more universal news I've nearly gotten the entire initiative movement and combat tables ready to go, and I'm working on pilot skill incidentals as well, so hopefully those will be up this weekend as well. He did post them, right in the end. That's why I tried to match his speed. Movement: Accelerated from 0 to 20 kph and moved into position on left flank. Accelerated from 20 to 80kph headed eastbound Attack: None Utility: Transmit to lance, set passive long and medium ranged scanners Like I said you're right, re-writing.
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Deleted
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Post by Deleted on Nov 13, 2014 23:58:30 GMT
Dammit man! (I'm not angry, the whole thing is funny.)
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 14, 2014 0:10:08 GMT
Dammit man! (I'm not angry, the whole thing is funny.) Hey, your guy's the one that went charging off into the unknown without a care in the world. Might as well have hit the jump jets and waved if he'd kept it up Of course, this is coming from an assault mech enthusiast in a lot of ways so take that for what you will.
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 15, 2014 0:35:38 GMT
As promised, here are the combat tables, scaled up or down appropriately.
Initiative: 2D6, highest roll wins
Elevation: +1 for every level up for attacker, -1 every level down for attacker Forest/Rubble obscuration: Light -1, Heavy -2 Water: Depth 1 +1, Depth 2 +2 Swamp: +4 Illumination: Low -1, Black -3 Sensors: Passive -2 for no line of sight from attacker, otherwise +2 ECM: +1 to +4 Depending on type of disruption Active Probe: -1 or -2 depending on model, ignores target passive sensors or shutdown. Illumination Enhancement: Blackout/Nite Mode -2 in Black Illumination Condition, NV/Thermo optics -2 in black +1 in low +4 in daylight
Movement 1 to enter a hex, 1 to turn Rough: +1 Rubble: Light +1, Heavy +2 Swamp: +3 Woods: Light +1, Heavy +2 Water: Depth 1 +1, Depth 2 +2 Elevation: +1 per level up till 2, 3 and above denied to any unit that isn't VTOL aircraft or doesn't have jump jets Building: Light +1, Medium +2. Heavy +3, Hardened +4
Attack Modifiers 2d6, higher number means greater probability of hit.
Movement: Prone -2, Crouch -1, Stand 0, Walk +1 Run +2, Jump +1, Skid +3 Target Movement: Prone +2, Crouch +1, Stand -1, Walk +1, Run +2, Jump +3, Skid +1 Range: Minimum -1, Short 0, Med +1, Long +2 Level: +1 for every level target is above, -1 for every level target is below Targeting Computer: -1 per eligible weapon Artemis FCS: IV -1 per eligible weapon, V -2 per eligible weapon Apollo FCS: -1 per MRM launcher C3/C3i network: -1 per 2 units in network ECM: Chaff Pod +1, EW Equipment +2, Guardian ECM +3, Angel ECM +4
Fire Arcs Front: +1 for every additional target after primary Side: +2 for every additional target Rear: +3 For Every additional target
Everything clear as mud so far?
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SaintB
2000+
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Will die in his sleep on August 6th 2075 at 3:09am. 8/6/75 3:09
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Post by SaintB on Nov 15, 2014 1:51:59 GMT
We need to let people know what their MP is... its the same in BF as in BT even though the distances are greater. The differece is BF considers a combat round 30 seconds where BT considers it 10.
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SaintB
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Post by SaintB on Nov 15, 2014 2:52:00 GMT
Movement and Jumping Points Yodfa Archer: 6 MP Panzer Centurion: 8 MP Fitzpatrick Chameleon: 9 MP/ 6 JP Sanada Demon: 9 MP/ 4 JP Huck n' Roost Oviraptor anonymousjerk @samuraikoku
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 15, 2014 11:55:07 GMT
We need to let people know what their MP is... its the same in BF as in BT even though the distances are greater. The differece is BF considers a combat round 30 seconds where BT considers it 10. Well I was gonna give out the formula, essentially 1 MP = 10.8 kph and 1 JP= 30 meters, for most terrestrial vehicles (everything from Combat vehicles through VTOL up to Battlemechs), and let people figure it out that way. Not totally sure how thrust translates however... maybe x10 in comparison to MP?
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
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Post by Huck n' Roost on Nov 15, 2014 18:53:30 GMT
Also, come to think of it, why is everyone going east? Alpha's in the lower right of the map, east only leads to the edge and certain death
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SaintB
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Will die in his sleep on August 6th 2075 at 3:09am. 8/6/75 3:09
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Post by SaintB on Nov 15, 2014 19:20:20 GMT
We need to let people know what their MP is... its the same in BF as in BT even though the distances are greater. The differece is BF considers a combat round 30 seconds where BT considers it 10. Well I was gonna give out the formula, essentially 1 MP = 10.8 kph and 1 JP= 30 meters, for most terrestrial vehicles (everything from Combat vehicles through VTOL up to Battlemechs), and let people figure it out that way. Not totally sure how thrust translates however... maybe x10 in comparison to MP? Classic Rules and Battleforce Rules use the same MP and JP, the biggest difference is that Battleforce considers a round of combat to be 30 seconds, to make up for the difference in distances.
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
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Post by Huck n' Roost on Nov 15, 2014 20:30:32 GMT
Well I was gonna give out the formula, essentially 1 MP = 10.8 kph and 1 JP= 30 meters, for most terrestrial vehicles (everything from Combat vehicles through VTOL up to Battlemechs), and let people figure it out that way. Not totally sure how thrust translates however... maybe x10 in comparison to MP? Classic Rules and Battleforce Rules use the same MP and JP, the biggest difference is that Battleforce considers a round of combat to be 30 seconds, to make up for the difference in distances. I honestly didnt know that each round was a fixed amount of time. That being said... maybe the time per round depends on how action intensive it is?
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SaintB
2000+
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Will die in his sleep on August 6th 2075 at 3:09am. 8/6/75 3:09
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Post by SaintB on Nov 15, 2014 22:55:30 GMT
Classic Rules and Battleforce Rules use the same MP and JP, the biggest difference is that Battleforce considers a round of combat to be 30 seconds, to make up for the difference in distances. I honestly didnt know that each round was a fixed amount of time. That being said... maybe the time per round depends on how action intensive it is? I dunno, 30 seconds elapsed sounds good to me.
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 16, 2014 1:53:11 GMT
I honestly didnt know that each round was a fixed amount of time. That being said... maybe the time per round depends on how action intensive it is? I dunno, 30 seconds elapsed sounds good to me. Let's say 30 seconds solid for now, with the option to "flex" anywhere down to ten and up to 45 seconds depending on the number of actions and statuses involved in a round.
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SaintB
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Will die in his sleep on August 6th 2075 at 3:09am. 8/6/75 3:09
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Post by SaintB on Nov 16, 2014 11:50:52 GMT
I dunno, 30 seconds elapsed sounds good to me. Let's say 30 seconds solid for now, with the option to "flex" anywhere down to ten and up to 45 seconds depending on the number of actions and statuses involved in a round. Aye aye. What about Grid numbers?
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Huck n' Roost
3000+
Dorothy
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Post by Huck n' Roost on Nov 16, 2014 12:36:40 GMT
Let's say 30 seconds solid for now, with the option to "flex" anywhere down to ten and up to 45 seconds depending on the number of actions and statuses involved in a round. Aye aye. What about Grid numbers? As in the typical military grid numbers or hex numbers?
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SaintB
2000+
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Will die in his sleep on August 6th 2075 at 3:09am. 8/6/75 3:09
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Post by SaintB on Nov 16, 2014 12:38:55 GMT
The numbers on the hexes.
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
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Post by Huck n' Roost on Nov 16, 2014 13:12:59 GMT
The numbers on the hexes. I can keep track of those myself, I think the whole turn/range thing will be enough for most players. If there's clarification needed then one could whip out the hex numbers for such an event.
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Huck n' Roost
3000+
Dorothy
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Post by Huck n' Roost on Nov 16, 2014 21:39:37 GMT
This isn't related to anything we're doing... directly, but I thought I'd share this bit of awesome with everyone who might not have seen it: www.youtube.com/watch?v=56yGc-zVH_E
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Deleted
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Post by Deleted on Nov 16, 2014 21:48:08 GMT
Just in case you ask why I haven't RP'd: Waiting on the rest of the lance. I've already tried moving and it ended in a reprieve from command.
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Huck n' Roost
3000+
Dorothy
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Post by Huck n' Roost on Nov 16, 2014 21:53:14 GMT
Just in case you ask why I haven't RP'd: Waiting on the rest of the lance. I've already tried moving and it ended in a reprieve from command. Yes, yes it did. My fault, I keep working up to an IC post to move things along and then I keep getting interrupted. Hopefully it will be up tonight coniciding with the return of AJ's romp in the woods in uniform Also... did you see the cool linky?
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Deleted
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Post by Deleted on Nov 16, 2014 21:57:52 GMT
Just in case you ask why I haven't RP'd: Waiting on the rest of the lance. I've already tried moving and it ended in a reprieve from command. Yes, yes it did. My fault, I keep working up to an IC post to move things along and then I keep getting interrupted. Hopefully it will be up tonight coniciding with the return of AJ's romp in the woods in uniform Also... did you see the cool linky? The greatest threat the universe has ever seen are the Clans?
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 16, 2014 22:00:19 GMT
Yes, yes it did. My fault, I keep working up to an IC post to move things along and then I keep getting interrupted. Hopefully it will be up tonight coniciding with the return of AJ's romp in the woods in uniform Also... did you see the cool linky? The greatest threat the universe has ever seen are the Clans? Well in the 3040's and 3050's. Their tech was a lot more advanced than anything the IS had and they hit pretty damn hard. (which is where Mechwarrior Online is set BTW). The WoB manage to somehow surpass that obviously.
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Дьяково
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Post by Дьяково on Nov 19, 2014 2:40:17 GMT
Character Name:
Valeriy "Val" Lubanov
Birth name: Väinämöinen Seppo Laukkanen
Call Sign:
Barsuk
Age:
50
Place of Birth:
Haleswen
Physical Description or Photograph:
Valeriy is 5'10" tall, 186 lbs with brown hair and eyes.
Personality Overview/Traits:
Valeriy tends to be rather impertuous and rebellious towards what he perceives to be autocratic attitudes.
Biographical Information:
Having grown up in the hinterlands of Haleswen, he not only received a formal education, but also a hands-on one as well... Learning to hunt and stalk, first with a bow and then with risles of various calibers. In the process learning how to live off the land and to make do with what you have, rather than either relying on fancy gear or wasting time on wishing for what you cannot get. A number of Val's family members fought against House Kurita prior to the Draconis Combine's successful Invasion in 3030, and indeed both his father and uncle attended the meeting with the Lyrans on Tamara in 3029. Val is a nomad because he has no home to go back to, As an 17 year old in 3034 he was caught up in the fervor and excitment of being one of the first citizens of a new nation: The Free Rasalhague Republic. He was so excited he ran off to enlist and eventually became one of the first mechwarriors of the KungsArme. The Clan Ghost Bear invasion taking place whilst he was still in training resulted in his training being accelerated and being put into service early. He rose steadily but inexorably through the ranks until he achieved the highest possible station as an enlisted man, and had not only served on the front lines but also bolstered garrison units, taught at academies, tasked with supporting MIMIR black ops, and various other duties that befit his skill set.
However it's the Clan Invasion that would be his downfall, and although he fought bravely his comrades young and old died in droves while he somehow managed to survive.
In 3052 he was prepared to switch from conventional operations and begin a guerrilla-style war of attrition against Clan Ghost Bear in an effort to bog them down until help could arrive, but ultimately that plan was scrapped. Doing the unthinkable Val abandoned his position rather than live in the rump of the FRR as Comstar refugees, he took his skills on the road so to speak. Since then he's been living and working under one or more pseudonyms since then being a kind of nomadic gun-for-hire.
Primary Role:
Hunter/killer - Scout
Rank: N/A
Personal Battlemech
Name: Kubalda Model: Hoplite (modified) HOP-4C
Mass: 55 tons
Chassis Config: Biped
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) Gauss Rifle
2 (IS) Medium Lasers
1 (IS) Flamer
1 Lift Hoist
1 Cargo, Standard (1.0 tons)
Manufacturer: Martinson Armaments
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: XL Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 184 11.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 9
L/R Torso 13 18
L/R Torso (rear) 8
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Gauss Rifle RT 1 7 15.00
Lift Hoist LT 0 3 3.00
Cargo, Standard (1.0 tons) LT 0 1 1.00
2 (IS) Medium Lasers RA 6 2 2.00
(IS) Flamer LA 3 1 1.00
@gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 3 2 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
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Oviraptor
3000+
I smell like cabbage..
Did someone say space?
Posts: 3,693
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Post by Oviraptor on Nov 19, 2014 8:13:41 GMT
I'll post IC in a bit, sorry for the delay.
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 19, 2014 11:23:52 GMT
Character Name: Valeriy "Val" Lubanov Call Sign: Barsuk Age: 50 Place of Birth: Haleswen Physical Description or Photograph: Valeriy is 5'10" tall, 186 lbs with brown hair and eyes. Personality Overview/Traits: Valeriy tends to be rather impertuous and rebellious towards what he perceives to be autocratic attitudes. Biographical Information: Val is a nomad because he has no home to go back to, As an 17 year old in 3034 he was caught up in the fervor and excitment of being one of the first citizens of a new nation: The Free Rasalhague Republic. He was so excited he ran off to enlist and eventually became one of the first mechwarriors of the KungsArme'and rose steadily but inexorably through the ranks until he achieved the highest possible station as an enlisted man, and had not only served on the front lines but also bolstered garrison units, taught at academies, tasked with supporting MIMIR black ops, and various other duties that befit his skill set. However it's the Clan Invasion that would be his downfall, and although he fought bravely his comrades young and old died in droves while he somehow managed to survive. In 3052 he was prepared to switch from conventional operations and begin a guerrilla-style war of attrition against Clan Ghost Bear in an effort to bog them down until help could arrive, but ultimately that plan was scrapped. Doing the unthinkable Val abandoned his position rather than live in the rump of the FRR as Comstar refugees, he took his skills on the road so to speak. Since then he's been living and working under one or more pseudonyms since then being a kind of nomadic gun-for-hire. Primary Role: Hunter/killer - Scout Rank: N/A Personal BattlemechName: Kubalda Model: Hoplite (modified) HOP-4C Mass: 55 tons Chassis Config: Biped Chassis: Unknown Standard Power Plant: Unknown 275 Fusion XL Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 (IS) Gauss Rifle 2 (IS) Medium Lasers 1 (IS) Flamer 1 Lift Hoist 1 Cargo, Standard (1.0 tons) Manufacturer: Martinson Armaments ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 91 points 5.50 Engine: XL Engine 275 8.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: (IS) Double Heat Sink 10(20) 0.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 184 11.50 Internal Armor Structure Factor Head 3 9 Center Torso 18 26 Center Torso (rear) 9 L/R Torso 13 18 L/R Torso (rear) 8 L/R Arm 9 18 L/R Leg 13 26 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) Gauss Rifle RT 1 7 15.00 Lift Hoist LT 0 3 3.00 Cargo, Standard (1.0 tons) LT 0 1 1.00 2 (IS) Medium Lasers RA 6 2 2.00 (IS) Flamer LA 3 1 1.00 @gauss Rifle (16) RT - 2 2.00 Free Critical Slots: 27 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15 5 3 3 2 0 2 0 Structure: 3 Special Abilities: SRCH, ES, SEAL, SOA Well we've been working on that character thing for a bit Dya so the character looks good ... well mostly, is Valeriy Lubanov your characters actual name or the pseudonym. As far as the mech... that could fly provided you sourced everything... buuut I have yet another alternate for you if you're interested I'll post IC in a bit, sorry for the delay. Bad ovi. Bad bad ovi. No Canopian hookers for you.
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Дьяково
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Post by Дьяково on Nov 19, 2014 12:57:43 GMT
His current psuedonym
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
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Post by Huck n' Roost on Nov 19, 2014 18:37:58 GMT
I like it I like it... hmm since he's formerly a Rasalhagean noncom maybe his actual name is more Finnish? T'would be fitting, a former Finnish sniper holding on to the last against the big bad Bears...
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Дьяково
6250+
Weird, but acceptable
Posts: 6,688
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Post by Дьяково on Nov 19, 2014 18:59:57 GMT
I like it I like it... hmm since he's formerly a Rasalhagean noncom maybe his actual name is more Finnish? T'would be fitting, a former Finnish sniper holding on to the last against the big bad Bears... Edited in his birth name
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Huck n' Roost
3000+
Dorothy
Rain Rain... screw off already.
Posts: 3,570
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Post by Huck n' Roost on Nov 24, 2014 17:55:27 GMT
Alright while we wait on Ovi to post in the IC thread, I'd like to bring up something else that I've been pondering. Specifically.. NPC's.
Currently there are 6 playing characters (5 Active and 1 soon to be active hopefully). As most of us know a full lance constitutes 4 positions, be they single units or squads depending on who's doing what. If you're keeping score that means we have enough mechs for a full lance... and half of one And this isn't even including the combat vehicles aerospace fighters and battle armor or the support staff like all of the technicians.
Ergo... we're gonna need NPC's. I feel fairly confident in mine, Saint and AJ's abilities to play them out but for three people that's quite a bit of work. Hence why I'm bringing it up here, how confident do all of you feel like taking on supporting roles as well as primary ones narrative and action-wise? There would have to be ground rules of course, but as a concept what say you?
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