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Post by Deleted on May 31, 2015 11:47:41 GMT
A vow of truth sounds like fun. Never expect me to speak to NPCs.
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Дьяково
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Post by Дьяково on May 31, 2015 15:34:37 GMT
Do we want to do it live or correspondence style? If we do the latter, having everyone available at the same time won't be as necessary, but it loses something. I can probably work with friday and saturday nights, but I have no regular schedule so there are sometimes I just won't be available until after midnight mountain time. Correspondence style is really the only thing that works for me.
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Wikkiwallana
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Post by Wikkiwallana on May 31, 2015 16:21:15 GMT
I haven't done correspondence before, how does it work?
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Trotsky
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Post by Trotsky on May 31, 2015 20:42:01 GMT
I haven't done correspondence before, how does it work? Basically, you post what you're going to be doing. You might give conditionals in social encounters. "If we find a merchant, I attempt to sell my loot." Or, "I surrepticiously search for clues", or "Whenever possible, I try to pickpocket easy targets." In combat, the way I usually do it is you come up with similar conditionals. "I cast fireball in the vicinity of their caster. If he is dead or incapicated before my turn comes up, I cast mage armor on myself." Etc., etc. Basically, work arounds for us all not being online at the same time. In some groups, they have you roll out the next five rounds of combat, including all your conditionals. I find this tends to work better for mook encounters. Bosses and serious threats you might want to take it round by round.
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Post by The Beautiful Darkness on May 31, 2015 21:24:23 GMT
I want to play too, especially if time is not an issue.
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Wikkiwallana
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Post by Wikkiwallana on May 31, 2015 21:25:59 GMT
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Post by The Beautiful Darkness on Jun 2, 2015 0:59:06 GMT
Btw, I'm a noob for actual D&D, but have of course played many D&D based games.
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Дьяково
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Weird, but acceptable
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Post by Дьяково on Jun 3, 2015 6:02:45 GMT
Btw, I'm a noob for actual D&D, but have of course played many D&D based games. In the bedroom?
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Trotsky
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Post by Trotsky on Jun 3, 2015 6:24:45 GMT
If you'd like to start moving forward, you can go ahead and roll up level 4 characters. I'd like you to post it here or link to the character sheets wherever you host them (I find Mythweaver is a good resource). It will help me to provide appropriate challenges for the party (and allow me to monitor for cheese)
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Дьяково
6250+
Weird, but acceptable
Posts: 6,688
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Post by Дьяково on Jun 3, 2015 6:40:14 GMT
If you'd like to start moving forward, you can go ahead and roll up level 4 characters. I'd like you to post it here or link to the character sheets wherever you host them (I find Mythweaver is a good resource). It will help me to provide appropriate challenges for the party (and allow me to monitor for cheese) Are you allowing Traits? Basically, what (if anything) from www.d20pfsrd.com/ is off limits?
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Post by The Beautiful Darkness on Jun 3, 2015 7:21:02 GMT
Btw, I'm a noob for actual D&D, but have of course played many D&D based games. In the bedroom? ... I do have a dungeon. I used to have a dragon. Shall have to get another! If you'd like to start moving forward, you can go ahead and roll up level 4 characters. I'd like you to post it here or link to the character sheets wherever you host them (I find Mythweaver is a good resource). It will help me to provide appropriate challenges for the party (and allow me to monitor for cheese) Any advice on where to start for noobs, please?
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TSM
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Post by TSM on Jun 3, 2015 7:23:10 GMT
Before we do characters, what's the basic plot?
Just so no one makes a hulking ragemonster when we're doing lots of diplomacy and shit.
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Wikkiwallana
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What the hell is going on?
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Post by Wikkiwallana on Jun 3, 2015 7:35:13 GMT
And are we rolling for stats or doing point buy? If point buy, how many points?
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Post by Deleted on Jun 3, 2015 10:42:53 GMT
Is the generation program from pcgen.org/ kosher for creating characters?
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Trotsky
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Post by Trotsky on Jun 4, 2015 20:26:24 GMT
If you'd like to start moving forward, you can go ahead and roll up level 4 characters. I'd like you to post it here or link to the character sheets wherever you host them (I find Mythweaver is a good resource). It will help me to provide appropriate challenges for the party (and allow me to monitor for cheese) Are you allowing Traits? Basically, what (if anything) from www.d20pfsrd.com/ is off limits? I'm allowing traits. Two traits, so long as you can meet the listed requirements. I can't think of anything off limits off the top of my head, but if you have any doubts, just ask. ... I do have a dungeon. I used to have a dragon. Shall have to get another! If you'd like to start moving forward, you can go ahead and roll up level 4 characters. I'd like you to post it here or link to the character sheets wherever you host them (I find Mythweaver is a good resource). It will help me to provide appropriate challenges for the party (and allow me to monitor for cheese) Any advice on where to start for noobs, please? www.d20pfsrd.com/basics-ability-scores/character-creationAnd are we rolling for stats or doing point buy? If point buy, how many points? Totally spaced this part. I'm going to do point buy, because it's more fair. 20 points. Is the generation program from pcgen.org/ kosher for creating characters? Yes.
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Wikkiwallana
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Post by Wikkiwallana on Jun 4, 2015 22:11:50 GMT
And are we rolling for stats or doing point buy? If point buy, how many points? Totally spaced this part. I'm going to do point buy, because it's more fair. 20 points. It really is. And 20 points is just enough to get that sweet, sweet starting 18 without crippling my other scores, just don't expect me to negotiate or throw a punch.
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Post by Deleted on Jun 4, 2015 22:17:35 GMT
HALLGRIM CR 3 Male Dwarf monk 4 LN medium humanoid (dwarf) Init +2; Senses Darkvision (120 ft.), Perception +9, Languages Common, Dwarven, Undercommon AC 17, touch 17, flat-footed 14 hp 37 (4HD) Fort +6, Ref +7, Will +6, +2 vs. poison, spells, and spell-like abilities, +2 vs. enchantment spells and effects Defensive Abilities Still Mind, Speed 30 ft. (6 squares), Fast Movement Melee flurry of blows +5/+5 (1d8+3) Face 5 ft. by 5 ft. Reach 5 ft. Base Atk +3; CMB +7; CMD 22 (26 vs bullrush) (26 vs trip) Atk Options Blind-Fight, Stunning Fist, Ki Pool, Special Actions Flurry of Blows, Stunning Fist,
Abilities Str 16, Dex 15, Con 14, Int 12, Wis 14, Cha 8 Special Qualities AC Bonus, Bastion Stance, Darkvision, Defensive Training, Fast Movement, Greed, Hardy, Hatred, Iron Monk, Maneuver Training, Stability, Steady, Stonecunning, Weapon Familiarity, Feats Blind-Fight, Deepsight, Deflect Arrows, Dodge, Improved Unarmed Strike, Stunning Fist, Toughness Skills Acrobatics +8, Appraise +4, Bluff -1, Climb +3, Craft (Untrained) +1, Diplomacy -1, Disable Device +4, Disguise -1, Escape Artist +7, Fly +2, Heal +6, Intimidate -1, Perception +9, Perform (Untrained) -1, Ride +2, Sense Motive +6, Stealth +2, Survival +5, Swim +3, Possessions flurry of blows;
AC Bonus (Ex) When unarmored and unencumbered, you add +3 to your AC and your CMD. These bonuses apply even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.
Bastion Stance (Ex) At 4th level, a monk of the sacred mountain becomes like stone, nearly impossible to move when he stands his ground. If the monk starts and ends his turn in the same space, he cannot be knocked prone or forcibly moved until the start of his next turn, except by mind-affecting or teleportation effects. At 16th level, he is immune to any attempts to force him to move, even mind-affecting and teleportation effects. This ability replaces slow fall.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Defensive Training (Ex) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype.
Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Fast Movement (Ex) You gain a +10 feet enhancement bonus to your land speed. If you wear armor or carry a medium or heavy load, you lose this extra speed.
Flurry of Blows (Ex) You can make a flurry of blows as a full-attack action. You can make a flurry of blows as a full-attack action. When doing so, you may make one additional attack, taking a -2 penalty on all of your attacks, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk speciak weapon (you do not need to use two weapons to utlilize this ability). For the purpose of these attacks, your base attack bonus is equal to your monk level. For all other purposes, such as qualifying for a feat or a prestige class, you use your normal base attack bonus.
Greed (Ex) Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones.
Hardy (Ex) Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred (Ex) Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Iron Monk (Ex) At 2nd level, a monk of the sacred mountain gains Toughness as a bonus feat. In addition, the monk gains a +1 natural armor bonus. This ability replaces evasion.
Ki Pool (Su) You have a pool of 4 ki points, supernatural energy he can use to accomplish amazing feats. You have a pool of 4 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki Strike allows your unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.
Language Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Maneuver Training (Ex) A monk uses his monk level in place of his base attack bonus when calculating his combat maneuver bonus. Base attack bonuses granted from other classes are unaffected and are added normally.
Monk Bonus Feat
Stability (Ex) Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Steady (Ex) Dwarves never have their speed reduced by armor or encumbrance.
Still Mind (Ex) You gain a +2 bonus on saving throws against enchantment spells and effects.
Stonecunning (Ex) Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Stunning Fist (Ex) You gain Stunning Fist as a bonus feat. You gain Stunning Fist as a bonus feat. You can choose to make the target of your Stunning Fist fatigued. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. You must choose which condition will apply before the attack roll is made. These effects do not stack with themselves, but additional hits do increase the duration.
Tunnel Fighter Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).
Weapon Familiarity (Ex) Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
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panicberry
7500+
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God save the Berry!
Posts: 8,150
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Post by panicberry on Jun 4, 2015 23:06:35 GMT
The two major variants I'd hoped on using aren't actually supported in PCGEN currently, can anyone give advice on how to either throw them in after or fiddle around to get them in? It's just getting the Kitsune Bloodline and Kitsune Affable Racial Trait to get into PcGen.
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Wikkiwallana
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Post by Wikkiwallana on Jun 4, 2015 23:34:35 GMT
The two major variants I'd hoped on using aren't actually supported in PCGEN currently, can anyone give advice on how to either throw them in after or fiddle around to get them in? It's just getting the Kitsune Bloodline and Kitsune Affable Racial Trait to get into PcGen. You could look for a dataset that has them in it. The readme has instructions on installing them.
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Post by Sniffles on Jun 5, 2015 1:27:00 GMT
I'm in if places are still open?
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panicberry
7500+
Phantom of the Opera
God save the Berry!
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Post by panicberry on Jun 5, 2015 1:36:31 GMT
The two major variants I'd hoped on using aren't actually supported in PCGEN currently, can anyone give advice on how to either throw them in after or fiddle around to get them in? It's just getting the Kitsune Bloodline and Kitsune Affable Racial Trait to get into PcGen. You could look for a dataset that has them in it. The readme has instructions on installing them. Okay, not finding any so I'll see if I can just hand-edit in this stuff.
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Post by desperatemarlas on Jun 5, 2015 3:04:12 GMT
I think I'd like to try to play again if there's room.
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TSM
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Post by TSM on Jun 5, 2015 5:20:16 GMT
Before we do characters, what's the basic plot? Just so no one makes a hulking ragemonster when we're doing lots of diplomacy and shit.
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panicberry
7500+
Phantom of the Opera
God save the Berry!
Posts: 8,150
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Post by panicberry on Jun 5, 2015 5:45:43 GMT
Totally spaced this part. I'm going to do point buy, because it's more fair. 20 points. It really is. And 20 points is just enough to get that sweet, sweet starting 18 without crippling my other scores, just don't expect me to negotiate or throw a punch. Don't worry, I begin with a +10 modifier on diplomacy and the ability to take the shape of any human I've met, with a corresponding +10 bonus to my already +9 Disguise check. Then I took a spell that allows me to change my voice to perfectly match the person's I'm impersonating. Sure, in combat my character might be little more than "I convince the monster to bother someone else" or "I create an illusion that I'm actually useful right now," but outside of combat I am a natural party face.
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Wikkiwallana
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Post by Wikkiwallana on Jun 5, 2015 6:17:52 GMT
It really is. And 20 points is just enough to get that sweet, sweet starting 18 without crippling my other scores, just don't expect me to negotiate or throw a punch. Don't worry, I begin with a +10 modifier on diplomacy and the ability to take the shape of any human I've met, with a corresponding +10 bonus to my already +9 Disguise check. Then I took a spell that allows me to change my voice to perfectly match the person's I'm impersonating. Sure, in combat my character might be little more than "I convince the monster to bother someone else" or "I create an illusion that I'm actually useful right now," but outside of combat I am a natural party face. Underlined: How? Also, I have a feeling we are going to synchronize very well in combat.
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panicberry
7500+
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God save the Berry!
Posts: 8,150
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Post by panicberry on Jun 5, 2015 6:35:57 GMT
Don't worry, I begin with a +10 modifier on diplomacy and the ability to take the shape of any human I've met, with a corresponding +10 bonus to my already +9 Disguise check. Then I took a spell that allows me to change my voice to perfectly match the person's I'm impersonating. Sure, in combat my character might be little more than "I convince the monster to bother someone else" or "I create an illusion that I'm actually useful right now," but outside of combat I am a natural party face. Underlined: How? Also, I have a feeling we are going to synchronize very well in combat. Realistic Likeness Racial Feat for Kitsune, which gives them "You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation." Errata from Pazio has specified that they intended this to only be for humans, not necessarily any individual, but taking up one feat slot to essentially get a free at will Alter Self - albeit, with no +2 to strength which is a dump stat for me anyway - is worth it in my book. Also, I was wrong, it's a +11 to Diplomacy. +11 at Level Four for what is also a class skill thanks to traits.
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panicberry
7500+
Phantom of the Opera
God save the Berry!
Posts: 8,150
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Post by panicberry on Jun 5, 2015 6:40:59 GMT
YOKAI CR 3 Female Kitsune sorcerer 4 NE medium humanoid (kitsune, shapechanger) Init +7; Senses Low-Light Vision, Perception -1, Languages Common, Elven, Sylvan AC 12, touch 12, flat-footed 10 hp 27 (4HD) Fort +2, Ref +3, Will +3 Speed 30 ft. (6 squares) Melee bite +0 (1d4-2) Face 5 ft. by 5 ft. Reach 5 ft. Base Atk +2; CMB +0; CMD 12 Known Sorcerer Spells (CL 4th): 2nd (4/day) - hideous laughter (DC 18) 1st (8/day) - charm person (DC 17) , hypnotism (DC 17) , silent image (DC 16), vocal alteration (DC 16) 0th (at will) - acid splash , daze (DC 16) , detect magic , ghost sound (DC 15) , prestidigitation (DC 15) , read magic (DC ) Innate Spell-Like Abilities: dancing lights ( 3/day), foxfire ( 8/day) Abilities Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 21 Special Qualities Affable, Bloodline Arcana, Bonus Sorcerer Enchantment DC (4x), Cantrips, Change Shape, Foxfire, Kitsune Magic, Low-Light Vision, Natural Weapon, Natural Weapons, Feats Eschew Materials, Improved Initiative, Realistic Likeness Skills Acrobatics +2, Appraise +1, Bluff +7, Climb -2, Craft (Untrained) +1, Diplomacy +11, Disguise +9, Escape Artist +2, Fly +2, Heal -1, Intimidate +5, Knowledge (Arcana) +6, Knowledge (Local) +3, Perception -1, Perform (Untrained) +5, Ride +2, Sense Motive -1, Spellcraft +8, Stealth +2, Survival -1, Swim -2, Possessions: quarterstaff; outfit (traveler's); dagger (x2); bolt, crossbow (x50); Light Crossbow
Affable: Many kitsune are warmly cordial and easy to converse with. A kitsune with this racial trait gains a +1 racial bonus on Bluff, Diplomacy, and Knowledge (local) checks and one of these skills is always a class skill for him. This racial trait replaces agile. Arcane Temper You gain a +1 trait bonus on concentration and initiative checks. Bloodline Arcana: Whenever you cast an enchantment or illusion spell, creatures targeted by or that interact with your spell suffer a –2 penalty on their saving throw if you have won them over with Diplomacy or fooled them with Bluff in the past 24 hours. Bonus Sorcerer Enchantment DC (4x) Sorcerer: Add +1/4 to the DC of enchantment spells. Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex. Eschew Materials Foxfire (Sp): At 1st level, as a standard action, you can create up to four eerie spheres of light that function as dancing lights. While in possession of one or more of these spheres, you can attack one target within 30 feet as a ranged touch attack by directing a sphere at it. This sphere deals 1d6 points of fire damage. Whether or not the sphere hits, it disappears as if its duration ended. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Kitsune Bloodline: One of your ancestors was a kitsune who achieved the apex of their race’s mystical powers. Your sorcerous abilities stem from the same font of mystic power, allowing you to effortlessly dominate the minds of your enemies with powerful enchantments and illusions. Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast. Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light. Natural Weapon (Ex) A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields a manufactured weapon. Trustworthy You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
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Wikkiwallana
6250+
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What the hell is going on?
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Post by Wikkiwallana on Jun 5, 2015 6:48:53 GMT
Ok, so PCGen isn't working for me. The Mac version keeps saying it's damaged. Tried an allegedly form fillable PDF, half the info slots weren't actually editable, including such things as stat totals. Trying HeroLab, not holding out much hope.
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Wikkiwallana
6250+
Resident Troll
What the hell is going on?
Posts: 6,835
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Post by Wikkiwallana on Jun 5, 2015 7:04:08 GMT
Blarg, I'll try the windows version of PCGen tomorrow, because this just isn't working.
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Trotsky
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Post by Trotsky on Jun 5, 2015 7:53:57 GMT
Before we do characters, what's the basic plot? Just so no one makes a hulking ragemonster when we're doing lots of diplomacy and shit. I make plots and challenges based around my characters rather than railroading. But briefly, the basic premise I outlind is that the PCs belong to a struggling mercenary/adventurer's guild. You live in a mediumish city, probably live at the guild hall, which is falling apart from disrepair, and you're going to be going on adventures/taking jobs/delving dungeons to rebuild your guild's reputation and keep a roof over your head.
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